Making one of these before the year is out because I’m predicting full body-mind hibernation in December. First off, here’s the short stories I was able to publish this year!
Paradise – A tropical biopunk indigi-horror story following a lone survivor in post-apc Hawaii – 7k words – Published online at Expat Press (2022) – Published in the print edition in Death in the Mouth: Original Horror from People of Color (2022)
What Was Your Inspiration?– A ‘hard’ SF story about an artist whose thoughts are being monitored while making art. – 2k words – Analog Science Fiction and Fact Magazine September/October Issue (2022)
What Salt Will Bring to Bear – A sci-fantasy story about a soldier looking for a place to die on a foreign planet after a great interstellar war – 5k – Dark Matter Magazine Issue 008 (2022)
Stars May Hunger, Suns May Still – An indigeous sci-fi novelette about the daughter of exiled women who undergoes a strange transformation as she comes of age – 10k words – Snaring New Suns: Speculative Works From Hawai’i And Beyond, Bamboo Ridge #122 (2022)
And a general recap! I’m not feeling too wordy so here’s just a bulleted list of some highlights:
Leslie and I ran the first Minicomic Awards which was a blast! We read over 100 minicomics and then chose our favorites for 5 different categories. Each winner won $400 which we were stoked about since no other comics awards comes with monetary prizes. You can read a write-up of the event here and watch the award ceremony here!
I also helped program my first virtual convention, Flights of Foundry!
Me and Anna were nominated for the Cartoonist Studio Prize for our graphic novel Graveneye.
I got to attend Clarion West Writing Workshop after several years of waiting (thanks pandemic!). It was energizing, demanding and I was astounded by the stories of every classmate. Such a fun, inspiring summer…
I was one of the judges for the LA Times Book Prize and had a blast reading hundreds and hundreds of graphic novels.
I wrote my first screenplays for an animated series (secret for now)!
Death in the Mouth: Original Horror from People of Color was published October 1st and we had a wonderful book virtual book tour to celebrate!
I went to Boise Comics Festival, the first comics show I’ve been to post-pandemic. It was held at the zoo which was rad, all cons should be held at zoos!
I finally finished Prism Stalker 2: The Weeping Star, out from from Dark Horse July 4th 2023. Lucas Gattonni lettered the book and worked with me on styling it just right!
Put together a Cronenberg fanzine called Murdered Futures (out in December)!
I made it into BRAVE NEW WEIRD: THE BEST NEW WEIRD HORROR VOL. 1 with my story Paradise!
Some media favorites:
Comics: The Third Person by Emma Grove, Murasaki Yamada’s Talk to My Back, Meläg: Town of Fables by Bong Redila, Letters for Lucardo: The Silent Lord by Otava Heikkilä’, Step By Bloody Step By Mathias Bergara Simon Spurrier, Orphan and the Five Beasts by James Stokoe
TV: Better Call Saul, Raised by Wolves, Outer Range, Barry, Severance, The Old Man, The Boys, The Rehearsal, House of the Dragon, Yellowstone, Players, Righteous Gemstones
Movies: Crimes of the Future, Resurrection, After Yang, Barbarian, Turning Red, Everything Everywhere All At Once, Parallel Mothers, Vesper, The Northman, Tar, The Banshees of Inisherin, RRR, The Stranger,Mad God
Games: Perfect Tides, Elden Ring, God of War: Ragnarok, Pokémon Legends: Arceus, Pokémon: Violet, Scorn
I don’t really keep up on new-new books but in my book club, we read: Lindqvist’s I Am Behind You, McCarthy’s Child of God, Babel 17, Nabokov’s The Defense, Zola’s The Ladies’ Paradise, Ojeda’s Jawbone, Lolita, Ruthnum’s Helpmeet, The Bad Lands, Eschbach’s The Carpet Makers, and Bulawayo’s Glory. Not sure what our December book will be…
All in all, another mixed bag of year. Don’t know that there’s any other kind unless you get really lucky! I’m hoping this will be my last year in Portland, too, since I’m aiming to move to LA with the rest of the hopeful artist masses during summer next year. Wish me luck!
With House of the Dragon and Game of Thrones coming back into cultural focus, a common discussion I see crop up over and over again is crtiiscm of the failed depictions of sexual violence in media and whether said depictions should be in art at all. The latter is a ridiculous sentiment but the first I wanted to unpack: What does a nuanced depiction of sexual assault and its fallout look like? In live action media, does it simply come down to acting? Frequency of said act? Composition of how it’s shot? Does there need to be screen time of the character thinking about the rape and recovering from it? Can a story contain rape without it becoming a ‘rape story’? When is rape not ‘necessary’? When does it ‘serve the plot’?
Obviously there is no capital A answer to these, only answers of taste and preference. I recall Brandon Taylor’s piece ‘emotional support trauma plot‘ a response to Parul Sehgal’s piece ‘The Case Against the Trauma Plot’ (both wonderful essays), in which he says, “The trauma plot strikes me as a name we might give to fiction in which there is simply no there there, you know? Like, fiction that gropes toward or gestures at some shadowy region of the human experience because it has nothing really interesting to say about being alive.”
There is no accounting for artistic mediocrity. Sturgeon’s Law tells us that shitty writing will always vastly outnumber good writing and that shittiness fuels, I think, offense within an already paranoid audience. Some feedback I got on this essay was that they wanted me to dive more into mishandlings of sexual violence and the tropes that comes with that, like rape as shorthand to gain reader’s empathy, rape as motivation for change, rape in hurt/comfort fic. But none of these tropes are bad on their face; narrative context matters.
Part of this trend of badly-crafted trauma narratives, Taylor goes on to explain, is the trend of tone and voice, along with the ubiquity of them in popular stories. Homogeneity of experience, especially secondhand, ends up as a regurgitant formula that rings with untruth because of its rigid repetition. This is common with a lot of subject matter, be it banal or gravely serious. But I also don’t think a poor depiction of rape should be considered any more an egregeious sin than any other poor depiction of anything, which for some reason it is.
I would say along with this meditation on artistic mediocrity, partiularly with depictions of rape, there are specfic stereotypical storybeats people reach for, as seen in almost every whodunnit TV show. These procedurals vastly end up centering the attacker and romanticizing his pathology while the victim is reduced to a site for clues. Their violation becomes simply a vehicle for mystery. The sexual violence is also usually toothlessly depicted if it is shown at all. And yet these stories are immensely popular. To the general audience, as long as the rape is not centered, it’s palatable, desirable even. The violation is a means to another end, not the end itself. Like most choices in art, it all depends on context and I’m not convinced that these aforementioned plots are always a poor craft choice but that mediocrity coupled with a supposed lack of reverence for the violation stirs up offense in a certain audience.
I wonder if the trend in how audiences engage with art and the neurosis around art’s infectious influence on reality, is also to blame. Wait, that’s a lie, I don’t wonder at all. For the general populace, across culture, the sexual is the sacred profane, the romantic. Its the animal, the generative. The anti-death, the art. There is so much impossibly dense shame around sex, a human expericene generally concieved of as good or at least neutral when done consensually funnily enough, that it doesn’t take much to see why sexual violence is rephrensible to them to experience in media, to say nothing of their feelings towards the artist that depicts it. If you want to read more on art, harm and our protective instincts of disgust, I’ve written about it more here.
The characters who experience this type of sexual violation in stories still greatly focus on the experience of women. One glaring absence that hasn’t been helped by the permeation of #metoo is men’s experiences with rape. A friend mentioned that this was one thing Game of Thrones did well, exploring several male characters as they undergo a variety of sexually violent experiences. Same goes for Coel’s I May Destroy You, where Paapa Essiedu’s character Kwame is raped by a man he met on Grindr, though his arc allows for far less complex exploration than is given Michaela Coel’s character Arabella. The fictional exploration of child sexual assault is even moreso intolerable to the audience in our creative climate, among other related taboos.
There is also a heavy expectation for sufficient attention and solemnity around anything sexual but especially sexual violence, and a demand for dignity for the fictional victim. In addition, anything that deviates from reverence, whether aesthetic or in its contextual narrative execution, is often looked upon as badly crafted. The raped body must be depicted within an aesthetic framework of violation. Gratuity and spectacle around sexual violence is egregeious to the typical viewer. What are the aesthetics of dignity? How are they at odds with spectacle and melodrama? Coming from a culture where pomp and death are intertwined, I don’t believe that shock and spectacle is at odds with diginity and meaningfulness and though it is always a matter of execution, I think generally there’s a flinching response to stylistic extravagance in service to sexual violence.
To push this question further, is it ever legitimate of a creative work to purposely depict a rape in a fetishistic or erotic manner? Why or when is that titillation wrong in a craft-sense? Some would argue that would push the creation into pornographic territory but then one must answer where the line is between porography and art. If art is an abstract, distilled expression of self, I don’t see why porngraphy doesn’t fall into that category. A strong aesthetic desire, to me, is the same function a fetish fills, with an added erotic element. To answer the questions at the start of this paragraph, for me personally, if the erotic execution serves the goals of the work, then it is a legitimate choice. When titillation isn’t the artistic goal but is nonetheless conveyed in a way that feels fetish-y, then that can promote a decoherence that I consider to be bad craft. One example of this would be the true crime genre across media which I find delivers details of attacks and a romanticization of violent offenders in a fetishistic, titillating way.
This anxiety around our moral responsibilities as viewers brings to mind Greenaway’s The Baby of Mâcon, a film established at the start as a movie of a masque or play. In it, the rape of the character known as ‘the daughter’ by an army of 208 men to the point of death becomes terrifying as the play blurs into reality. As the performance of rape is hidden by a curtani, one of the play’s actors playing a soldier states, “no need to act anymore, the audience can’t see.” The audience in question is the play’s spectators within the film but we, the spectators outside the film, are given full view of the actresses’ ‘true’ violation before we too are cordoned off by a curtain. It’s an excellent layered depiction of sexual violence, playing with ideas of complicity in the creation of art as well as the director and audience’s fetishization of aesthetics, voyerism and sexual violence.
Coming up in the Feminist Frequency era of media critiscm, when people were using the Bechdel Test literally, I still see its planar vestiges in critical analysis today where the audience expects to see models of morality within the narrative. Why didn’t the rapist go to jail? Why didn’t the victim report to the police? Why didn’t the victim get to overcome their assault within the story? Why didn’t they get to confront their attacker? And so on. There is a distinct discomfort which boils into offense when an artist refuses the audience’s comfort over their own personal truth. How does a concept like the passive protagonist or story structures that go against Western narrative tradition factor into a rape narrative? These elements seem impossible to weave for an audience who privileges a fictional character’s agency, surface representation and a clear moral arc over what the work actually wants to be.
In my graphic novel, A Map to the Sun, a 16 year old native girl has a sexual relationship with her older white male teacher and the final resoltuion is that she makes plans to stop seeing him. There is no confrontation or consequence for him; I couldn’t tell you how many reviews and emails I got telling me how morally wrong this was of me to write despite this being based on lived experience, that an older white man in a institutional position of power would get the benefit of the doubt over a delinquent student of color, that the cops would do nothing, that the shame of admitting the situation would be more harmful to the girl than the man. It’s an ugly truth but a truth nonetheless.
When morality is not an issue, tidy narrative endings are another element western audiences have a particular insistent need for. When sexual trauma is not resolved in story or, worse, when resolution is not even gestured at, audiences find it unsatisfying to a degree they assume is morally bad. There is something about sexual violence in media, especially within the US, that is particularly abhorrent, a reaction at odds with non-sexual violence which most USians find entertaining mainstays in media. There’s also a common sentiment from the audience who find rape reprehensible to depict that feeds into the idea that rape is the worse thing that can happen to you. I almost prefer a blase depiction of rape rather than the “you’ll never recover from this and you are broken forever” depiction that is the usual go-to.
There’s also a coherence around the ‘tone’ of the body that is generally expected from an audience and any decoherence is distasteful. A raped body being anything other than a static site of violation, acting out anything that isn’t the performance expected of a victim, becomes uncomfortable and transgressive. One of my favorite examples of this is Twin Peaks: Fire Walk With Me, where Laura’s ongoing rape by her father fuels her own masochistic, drug-fueled sexual life. Horror and titillation, revulsion and love are braided together throughout, exuding from Laura and also flowing into her. Another good example is rape-revenge and exploitation films, where the body as a site of pleasure and a site of transgression, pain and violence is juxtaposed, causing discomfort. Ito’s Female Prisoner #701: Scorpion is a good example, giving us a wholly tense but surprisingly restrained rape scene placed in sequence to playful and sensational pinku imagery. Noe’s Irreversible lingers equally long on the rape of Belucci’s character Alex as it does her being intimate with her lover Marcus, played by Vincent Cassel.
Another one of my favorite depictions of rape and the subsequent metabolization of the experience resides in Paul Verhoeven’s Elle, in which the titular Elle played by the stunning Isabelle Huppert, a successful businesswoman, is raped in her own home by a man in a ski mask. There’s more to this film that I have time to describe but much of the subsequent story isn’t just a whodunnit but a deep exploration of a single woman’s frighteningly unique desire for domination and a dangerous game of power dynamics, one she continues to play with the man she knows to be her rapist.
Another part of Elle’s experience that resonates is her lack of concern with the rape; she doesn’t have the typical shower breakdown but neatly bathes off the blood after her rape. She doesn’t call the cops even at the urging of her friends and ex, nor takes any precautions to barricade herself inside her home. She also doesn’t become timid or paranoid, still maintaining her assertiveness by berating her immature male employees at her company. There is nothing in Elle’s script that is typical and yet it feels truer for it, especially for me. Elle feels like a more mature echo of her equally complex role in The Piano Teacher, her performance excavating a character that can only exist in this time and place, with specific desires and fears and perversions. Elle’s story as a whole doesn’t care about perceived morality or providing tidy resolutions, its loyalty lies only with the truth of this character and the director’s vision.
Good art isn’t concerned with tropes and reinforcing or subverting ideologies; that’s PR. That’s optics. Not art. Sometimes the stereotype, the ugly, unflattering and insulting cliche, is true. As Rodin told us, “There is nothing ugly in art except that which is without character, that is to say that which offers no outer or inner truth.” What more can you ask from art than truth?
Continuing on from my previous post, I thought I’d talk about how to get useful feedback on one’s art. Unlike prose, visual media is something we passively ingest every waking moment of our life. I think developing a critical eye around art is a challenge because of the commodification of the form; our eyes gloss across reams of visual information as we scroll social media, and much without actually engaging with it, to say nothing of how algorithms then tailor what we Like to show us more of the same, shaping our visual tastes without our consent. This is all to say, I find people’s knowledge and critical thinking around the visual mediums I’m involved with (illustration and, especially, comics) to be lacking. So, if you’re not going to art school or have access to formal means of critique, how can you get useful feedback on your art?
Experience: To echo some previous points, let’s start with orienting critic and artist again. Understanding your critic’s experience level re: giving critique, their taste in art, and setting up expectations before the reading begins is an important step. They may have knowledge around a certain style of art, a particular medium, and frame their feedback according to their knowledge base instead of what would be helpful to you. Helping them understand your experience is also key to recieve beneficial critique.
So how do you orient yourselves towards each other? Give the critic specifics: locate where you think there are strengths/weaknesses in the piece. Tell them if this is your first attempt at something or a skill you’ve been practicing for a long time. Tell them what type of feedback you want eg. nitpicky, blunt, a light touch. Let the critic know; again, it’s okay to protect your ego or the esteem of your work. If the critic has no experience and isn’t particularly knowledgeable around art terminology, maybe they can provide a more gut-level type of feedback. The simplest subjective questions (eg. What do you like/dislike? What does it make you feel?) can be helpful to some degree.
Medium: What’s your critic’s familiarity with the medium and style you’re working? Will they understand the traditions and tropes you’re working with? Will they be able to call you out on cliches? If they work in a different medium, what are the benefits of the genre that you’d like to draw into your own work? Can you give this critic a questionnaire that interrogates that aspect of their experience more specifically? EG. maybe you’re trying to become an animator but your critic specializes in realist paintings. Maybe you can have them focus on overall composition or establishing a visual hierarchy. Honing in on what your critic is most likely to notice will help you get more specific, beneficial feedback.
Intent: Again, cold read critique can be useful. But aiming your critic’s eye is a great way to get useful critique. Otherwise a critic may spend time on 1) things you already know need to be fixed 2) things that don’t need to be fixed. It’s at this point you can establish goals or intent for your work—style, mood, visual touchstones, and where you want the trajectory of your work to go. With these goalposts in mind, the critic can then measure their experience against what you intended and share whether your piece hit the mark for them or missed. You can also share with your critic the amount of work you’re willing to do to improve the piece: will you overhaul the entire thing or simply be fixing up tinier mistakes? Perhaps you’re open to abandoning it completely. Knowing this, a critic may choose to focus in on certain elements to critique or provide a more comprehensive amount of feedback.
Patterns: Part of art is muscle memory; that is, your body records procedural physical movements from how you move your implement to how you hold it, with what grip and pressure. Part of developing your work is breaking muscle memory to introduce new ways to move your implement; when you don’t consciously ‘break’ how you draw on a physical level, it reinforces the pattern you see in your mind. The mark and the movement becomes entangled and sometimes invisible to the artist. How does this feed into getting useful critique? Providing a critic with multiple examples of your work, a whole portfolio or simply the same subject drawn many times, will give them the opportunity to notice patterns in our work that we can’t see ourselves. On a broader level, this can also reveal other patterns beyond technical flaws like repetitive color palettes or repetitive compositions.
To end this post, I thought of this quote from Sontag’s Against Interpretation: “Interpretation, based on the highly dubious theory that a work of art is composed of items of content, violates art. It makes art into an article for use, for arrangement into a mental scheme of categories.”
Part of processing any critique you get is deciding where your specific sensory truth ends and another’s begins and deciding, between the two, whose you want to follow.
Part of growing as an artist is finding how to develop yourself creatively by doing solo, internal work but also through external avenues. For some artists, that means attending workshops, hiring editors, and attending creative programs. For artists without that sort of access, it takes a little bit more ingenuity and work to find feedback to help them on their journey. As an artist who took the latter journey when developing her own creative practice, I thought I’d share a little about my process of getting beneficial feedback from both readers and creative peers. I’ll start with writing and then move to art in another post, though I think a lot of my thoughts are applicable to both mediums.
I won’t go deeply into how to find writing partners or a writing group; there’s resources galore regarding that particular endeavor. Instead, I’ll focus on considerations when approaching someone for feedback. How do you get the best feedback you can out of them? As I’ve gotten critiques from new acquaintances and close friends, readers and creatives at different stages in their practices, I’ve come to think that orienting your critic beforehand is crucial. Some things to think about in the early stages of the exchange:
Experience: What’s the critic’s level of experience re: giving feedback? A lot of writers will jump at the chance of having their manuscript read but if the critic is poor at expressing themselves, unnecessarily harsh, or overly prescriptive, this can be detrimental to the writer and a waste of time for both of you. Understanding your critic’s experience level and setting up expectations before the reading begins is an important step. One way to do that is to give your critic a list of questions to answer as they read or after. If it’s more informal, it’d be good to frame the state of your work: are you trying something new in this story and want a light touch critique? Is this draft #58 and you want concise, blunt feedback? Let the critic know; it’s okay to protect your ego or the esteem of your work. If they have no experience and aren’t particularly knowledgeable around ‘craft lingo’, maybe they can provide a more gut-level type of feedback. The simplest questions (eg. What parts were boring? What parts were fun?) can be helpful to some degree.
Genre: What’s your critic’s familiarity with the genre you’re working? Will they understand the traditions and tropes you’re working with? Will they be able to call you out on cliches? If they work in a different genre, what are the benefits of the genre that you’d like to draw into your own work? Can you give this critic a questionnaire that interrogates that aspect of their experience more specifically? EG. maybe you’re writing fun, action-y fantasy epics but your critic writes dark romance. Maybe you can have them focus on finding spots in the work that could use more character interiority or suggest where to deepen emotional dynamics between characters. Honing in on what your critic is most likely to notice will help you get more specific and beneficial feedback.
Identity: This is obviously a large aspect to consider. In Salesses’ book Craft in the Real World, he tells us, “In fifteen years of workshop, I have heard many comments that amount to “How unrelatable!” but none has been anything other than an attempt to avoid talking about craft. To say a work of fiction is unrelatable is to say, “I am not the implied audience, so I refuse to engage with the choices the author has made.” If relatability were somehow a goal of craft, then the question should be: How can a writer go about trying to make a piece of fiction relatable? If we mean “relatable” as sharing a reader’s experience, the first place to go is audience. We must always ask: Relatable to whom? Which brings us back to the elephant in the room—to call a manuscript “relatable” is really to make a claim about who the audience is or should be.”
And in another relevant section, “Craft is about how the words on the page do this: what expectations the writer engages with imply whom both the implied reader and implied author are and what they should believe in and care about, what they need explained and/or named, where they should focus their attention, what meaning to draw from the text.”
I highly recommend reading this book whether your a storyteller or a reader, it’s illuminating how even the most facile parts of what we choose to engage with or ignore, both as storytellers and readers, constructs a complex implied reader: one whose identity (and, therefore, life experience) your critic may not share or enjoy. Orienting your critic who the audience is you’re writing for will be important in setting them up for maximum understanding. For example, suppose you’re writing for an implied reader who understands Hawaiian slang and cultural behaviors; if your critic is not familiar with Hawaiian culture, this can be alienating and their critique will say as much. They may feel like they can’t even engage with the work at all. But If you prepare them beforehand, they’ll realize this was your intent and frame their critique accordingly.
This also ties into the literary traditions the reader knows and is approaching the work from. For some examples, here’s a list of story structures from around the world. Narrative choices that may seem rote to you, may seem strange and glaringly odd to them. This isn’t a judgment on the choice you make but it’s another element to think about–who are you writing for? Is there space in there for connection for those that aren’t your implied reader? Does there need to be? Or is it more important to be faithful to your implied reader’s knowledge and sensibility?
Intent: Cold reads may also be useful, that is, letting someone dive into your manuscript without any context or introduction. But sometimes that results in a critic spending a lot of time on 1) things you already know need to be fixed 2) things that don’t need to be fixed. It’s at this point you can establish the big picture elements—themes, genre, tone, and implied reader—you’re aiming for. You could even provide examples of other authors whose style or approach to story is someone you’d like to emulate as a way to help your critic frame their feedback. With these goalposts in mind, the critic can then measure their experience against what you intended and share whether your piece hit the mark for them or missed.
When processing feedback, I like what Salesses’ says: “If we in fact critique other people’s writing through our own writing perspective, that critique helps us to understand ourselves. Since the weaknesses we perceive in a manuscript are weaknesses we perceive, our solutions might be most helpful to the problems we face in our own work. But one writer’s treasure is another writer’s trash. In the two years I spent writing myself out of my novel, I wasn’t aware of what I was doing. I could tell I was getting good advice—I couldn’t tell that it was good advice for someone else.”
Distinguishing bad advice from good is only one step when considering critique; the next part is distinguishing good advice from advice applicable to your story and your intentions for the story.
One of the most common pieces of advice you’ll get as a writer is not to write purple prose and it’s almost uniformly the thing editors will par away when confronted with in a manuscript. What is purple prose? From Wordsmith: “An overly ornate piece of writing. Two synonyms of the term are ‘purple passage’ and ‘purple patch’. The idea comes from Latin pannus purpureus (purple patch), a phrase used by the poet Horace in his Ars Poetica (The Art of Poetry) to suggest a patch of royal fabric on an ordinary cloth, a brilliant piece of writing in an overall dull work. Purple was the color of choice by the royalty as the purple dye was the rarest and hence most expensive.” The connotations in the origins of the term aren’t as negative as I expected. True, there is an imbalance suggested here, a lack of cohesion, and a measure of pretension; but there’s also a sense of reaching for the fantastic and unattainable, an exhibition of something rare and treasured.
Like last year, 2021 passed too quickly. It felt like nothing happened except an atemporal creative depression and misanthropic mania. So I’m trying something new and compiling a little end-of-year wrap-up to reflect. I still didn’t do as much as I like but there were some nice surprises and creative developments this year.
One of the highlights was releasing Graveneye, my first graphic novel as a writer instead of artist/writer! I got to collaborate with an artist I really admire, Anna Bowles, and the artwork she did for this story continues to amaze me. I feel so lucky to have created this story with her and can’t wait to work with Anna more! She brought such an impressive visual vocabulary and technical knowledge to our comic and it still astounds me as I re-read it all the little details she’s managed to carefully intertwine in each panel. I’ve done a lot of interviews and podcasts talking about the book but my favorite might be the one here at Off Panel with David Harper.
We also got some incredible blurbs, one from Paul Tremblay who said of the book, “GRAVENEYE is a lush, blood, gothic feast. A Kaleidoscopic mix of desire, hunger and revenge. Home is where the transformed heart is.” And one from Garth Ennis (!!!) who said “An expert blend of writing and art weaves a wonderful, macabre spell.” We’ve also gotten tons of lovely reviews which really thrills me; when people connect to our story on a macro and micro level, it’s truly a wonderful feeling as an artist and person. I was stressed about launching a second (!!!) book during the pandemic but thankfully it’s debut has gone okay.
I was also nominated for my first Eisner Award in the Best Publication for Teens and my received 3rd Ignatz nomination in the Outstanding Graphic Novel category for my graphic novel A Map to the Sun.
I was pretty bummed debuting Maps last year during the pandemic because that meant not only did I not get to do a proper IRL book tour but that shops were very conservative ordering it and my publisher was conservative in marketing it. It’s sales did below-average/okay and I was feeling pretty bitter about how it might just disappear from the the public eye before anyone could even read it. So getting these two nominations and bringing it to the fore of the comics reading scene was a real boost to my morale!
I also ran my first Kickstarter with my friend and co-editor Cassie for an illustrated horror anthology! Altogether we have 26 pieces of short fiction with accompanying originals illustrations for each. We also commissioned some beautiful cover art from Angie Wang with typography by my favorite graphic designer, Darius Ou.
This project was spawned during a conversation with a bunch of PoC authors in March about feeling barred from the general horror fiction scene and, feeling cooped up and manic, I roped in Cassie, planned the campaign, and launched it in August. I was shocked it was a success and now I’m really excited to see what other projects I can bring to life with a more direct line to people who like my work or my taste in other’s work. I’m closing pre-orders for the print edition of the anthology the first week of January so if you’d still like a copy, grab it here ASAP! Otherwise, it will be available digitally next Fall.
Outside of comics, I’ve been writing prose quite a bit. The sci-fi novel I wrote in 2020 is currently on submission to publishers and I published 4 stories to Dark Matter Magazine, Fireside Magazine, Buckman Journal, one piece of flash fiction at Dread Machine, and one piece of non-fiction at Apex Magazine. You can find links to all my available writing here.
This year I sold new short fiction to Dark Matter Magazine, Uncanny Magazine, Analog Magazine and Bamboo Ridge to debut next year.
Another rewarding development was being involved in helping others manifest their stories in the medium of their choice. I was invited to be apart of a BIPOC writer mentoring initiative run by Ancestral Futures which was really fun and personally enlightening! Along with other a few other mentoring opportunities, I’ve started freelance developmental editing for fiction writers, comic writers, and cartoonists. I’m hoping to pick up more mentoring and editing work next year and make it a regular part of creative practice. You can find more information on that here if you’re interested!
Another development was moving Salt & Honey, a podcast I co-host with my good friend Leslie Hung, over to Youtube! If you don’t know, Salt & Honey was a podcast where we discuss comics, movies, television, and storytelling. We wanted a visual element to our show since that’s a core aspect we often discuss, so moving to YT seemed like a good idea! We’ve also live streamed some of ours shows instead of pre-recording which has been really fun. You can subscribe to our Youtube or listen to our archive of almost 100 podcast episodes here!
Another exciting project I’ve signed on for that will span well into next year: I’m co-Programming Chair for the 2022 Flights of Foundry Literary Convention! My co-chair is the lovely Marissa James and we’ve already begun developing a solid little seed program to begin our venture! The con will be virtual and attendance will be free with an option to donate. I’m really excited to bring a lot of incredible creative people together for this con! Oh, and another thing I got to do with Dream Foundry this year was be a discussion leader for a comic book club! We read and talked weekly about Pichetshote’s comic Infidel which was enriching to chat about it.
Some other fun things of note: I did more first reading for the We the Indigenous reading series! At Kori Handwerker’s invitation, I gave a lecture on color over Zoom for Center for Cartoon Studies in Vermont. I got to voice a few lines in a Princess Mononoke dub organized by my amazing friend Sophia! I’m an LA Times Book Prize judge and have read over 100 graphic novels published this year! I paneled at the super-fun FIYAHcon and Nebulas Conference. I also was on a panel about Comparative Speculative Futures hosted by Brown University. I got to work in my first writer’s room (virtual of course) with Curtis Chen, Millie Ho, Jenn Reese and Monte Lin and created a season of ECHO PARK 2060. I started a virtual book club which has been going strong all year! My short story Mouth & Marsh, Silver & Song is getting translated into Spanish! My first year of being in a regular critique group went amazing and I also got to be apart of a cool indie writing workshop hosted by M Tellez. After a long time of not playing games, I played/got obsessed with SMT 3 and Persona 5. I watched all of Sopranos (like everyone else). I also really got into ceramics. I also wrote probably close to 300k words across some solo and collaborative writing projects!
Next year I’m hoping to do a few things like finish Prism Stalker Book 2, to be published by Dark Horse, which was leaked somehow lol. I’ve been struggling with doing comics this year but I’m slowly building back up my inking stamina and creative focus. I also have a new slice-of-life graphic novel that’s in the process of final negotiations with a publisher which I’m hoping gets announced soon! And then I have two proposals on submission with me as writer on both and two incredible artists attached. Fingers crossed they find homes soon!
On the far future side of things, some goals and future projects I want to try and tackle are Kickstarting and hosting my own version of Manben focused on North American cartoonists, work on my next novel, and try to get my foot in the door with games writing. I also want to try and organize a non-hierarchical comics workshop where working cartoonists can come together (maybe in person even) and work, critique each other and give lectures or lead craft discussions! Maybe even a prose workshop, too….we’ll see!
All in all, a surprisingly busy year? I was totally convinced when I started writing this post that I did nothing!. Anyway, I’m looking forward to 2022 and hopinghopinghoping we’ll be in a safer state where we can emerge from our pandemic cocoons!
The most common questions I get as an artist are “What inspires your work?,” “Where do you find your ideas?,” and “How do you know what ideas are worth developing?”
Inspiration is often described as something that happens to us, an element out of our control that suddenly erupts unbidden into our consciousness. At least, that’s how it felt when I was a child but only because everything I experienced in my youth was shocking in its novelty. I was struck by the unknown all around me. I used to associate inspiration with a state of ideational flow and the emotion of joy, excitement. A sort of creative high. A common misconception people have is that the experience of inspiration stays the same throughout one’s life. That inspiration is a thing that just hits us out of nowhere. But as adults, we begin to lose out on encountering new and surprising things because of sheer experience. So how does one get inspired?
Recently, I was talking with a mentee about what makes good dialogue and wanted to compile some more thoughts here. The most common goal I hear from writers is how to make their dialogue realistic or natural. But good dialogue isn’t always realistic or natural dialogue. These two terms get conflated a lot which can be misleading. If you listen to people in conversation, they often speak in cliches, overuse idioms, repeat themselves and skirt a lot of context that exists between the speakers (depending on how deep their relationship is). This can make for very bland reading, though, sometimes that blandness can be intentional and making that choice is what matters.
I find when I come across mealy dialogue, it’s because of an over-dependence on realism or naturalism. I don’t think there’s anything wrong with striving for realism but it’s not always acknowledged that grasping for the “real”–whatever that is–from a singular author will still give evidence of biases, limited experience and particular cultural contexts in a distilled form. Your real is only your real, not everyone else’s even if others recognize aspects as familiar. Some writers try to graft realism into their work, which often means relying on stereotypes and cliches in order to widen the scope of their story and therefore make it feel more global, heterogenous, but that often comes off as fake and shallow. So why strive for this false state of consensus reality when what’s made in the tunnel of your own mind is much more interesting?
So far, in the last two months, I’ve read over 200 short story submissions ranging between 1000-6000 words which means I’ve been inundated with the same question: what makes a good story? Answering this question involves another set of subquestions and the difficult challenge of identifying 1) what are the interesting and engaging aspects of a story, 2) what is working against the story and, 3) what can we change to improve the story.
Good storytelling and good art is something I’ve been thinking about a lot but especially in the last two years. In 2020, Leslie Hung and I ran a season-long comics mentorship with three mentees who were preparing proposals for graphic novels in a variety of genres. We provided developmental support and critique during biweekly meetings for several months. I also attended CRIT, a high impact writing workshop which required written critique of our cohorts’ stories which was both extremely challenging and rewarding. This year, I was a part of the Ancestral Futures Mentorship program and got to mentor an extremely talented Gothic speculative fiction writer. Most recently, I Kickstarted a BIPOC illustrated short fiction anthology which I’m co-editing with Cassie Hart.
In these roles, I’ve had to find a clear, constructive vocabulary to be able to communicate the answers to those questions and have constructed a sort of three-prong diagnostic tool to help with that.The three aspects of story (which can range from flash to short stories to novels) that I think about most often are style, movement, and insight. These three aspects are dials you can throttle back or crank up, not values per se. This could be a post-procedural tool for a story you feel is complete and needs refinement or a calibrator you can turn to during the writing stage.
I got to write a non-fiction piece for the Indigenous Futurist issue of Apex Magazine!And an excerpt:
When we think of the future, what does mainstream media show us? On the side of the dystopic: behemoth brutalist architecture bathed in glaring neon billboards, holographic advertisements flashing through steam and smoke. Roaming drones and militarized robots. On the utopic: hermetically-sealed structures just as goliath but perhaps designed with a more open, translucent façade. Glass and steel intertwined with trees and ferns to suggest eco-civilized harmony; pristine white interior design with the occasional pop of green from an austere, well-placed bonsai. In these fictional hyper-Anthropocene futures, we grapple with our anthropocentric anxieties: resource scarcity, severe deprivation, and economic quality of life.
But where is nature, the very literal bedrock of our future, in all of these imaginings? In our global culture of capitalism and consumerism, nature has been reduced to a commodity and the futures explored by our most revered storytellers maintain this status quo of leaving the land out of the future. How can we disentangle capitalism, nature, and our narcissistic vision of the future? How is the concept of progress corrupted by imperialist capitalism? And what does a future look like with nature at the fore instead of our own “standard of living”?